Puzzle Desk

Eight Off

All 52 cards are face up: eight columns of six, and four cards in the eight free cells. Build down in suit and send every card home to its foundation. Every deal here has been checked solvable.

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How to play Eight Off

How to play

Build the columns down in the same suit: the 8 of spades on the 9 of spades. Any card can go into an empty free cell, but only a king, or a run that starts with a king, can go into an empty column. Drag a card or an ordered run, or tap it and then tap where it should go. Double-tap sends a card to its foundation, or else to the best spot.

Moving runs

You can move an ordered run of one suit in one go when there is room to do it one card at a time: one card more than you have empty free cells. Empty columns don’t add to that, because they only take kings. Every card that can go to its foundation moves there by itself.

Tips

Free cells fill up fast, so park a card only when it gets you closer to an ace or a king you need to move. Dig out the low cards first. An empty column is only useful for a king, so free one when a king sits on top of cards you need.

Levels

Easy deals were checked to be solvable even with only six free cells, so you have room to spare. Classic is standard Eight Off. Hard gives you only six free cells, four of them filled at the start; every Hard deal was solved with six.

Questions

How is Eight Off different from FreeCell?

Eight Off has eight free cells instead of four, and four of them start with a card in them. Columns build down in the same suit rather than alternating colours, and only a king can fill an empty column. The eight columns hold six cards each.

Can every game of Eight Off be won?

Almost every random deal with eight free cells can be won, but not all. Every deal here, on every level and in the daily, was first solved by a computer and the solution was replayed through the rules, so a solution always exists.

How many cards can I move at once?

One more than your empty free cells. Empty columns don’t help, because only a king can go into one. With three empty cells you can move a run of four cards.

Why do cards move to the foundations on their own?

Because you build in suit, the only card that could ever sit on a card is the next lower card of its suit, and that one is already home. So sending a card up can never hurt, and the game does it for you.

What does the hint do?

A solver looks for a way to finish from your current position and highlights the first move with a short reason. If it finds a full solution, the hint says the deal is still solvable.

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