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Journey no. 60, Wednesday, 16 December 2026

Midnight orchard

  1. J♦2♣10♣2♦Q♦A♦J♥

    Stop 1: Klondike

    Draw 1.

    Undo is part of the table. Undo goes all the way back to the deal. Every starting position here has a winning line checked by a solver, so stepping back to try another route is a fair way to play.

    Play stop 1
  2. Q♣K♥10♠8♠4♣9♣6♠2♦10♣10♦7♦2♣6♦9♥K♦3♠A♦3♥2♥7♥9♦10♥4♥2♠A♥7♠3♦6♥K♠8♣8♦Q♠8♥7♣A♣5♠6♣J♥Q♦9♠4♠J♣5♥Q♥J♠J♦4♦5♣K♣3♣5♦

    Stop 2: FreeCell

    Classic.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. J♠J♠8♠7♠5♠9♠10♠8♠A♠2♠

    Stop 3: Spider

    1 suit, optional.

    A full run leaves by itself. A complete run from king down to ace in one suit is removed as soon as it forms. Eight runs clear the table.

    Play stop 3

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