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Journey no. 30, Monday, 16 November 2026

Full house

  1. 5♦6♥6♣9♦J♥A♣4♥

    Stop 1: Klondike

    Draw 1.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. 4♣Q♠4♦K♠6♥K♥K♣2♠A♣3♦3♣Q♣J♣2♣7♠A♥3♥6♠Q♦7♣5♠9♦8♠7♥10♥6♦4♥6♣5♣J♥9♠Q♥2♥10♠A♦K♦10♣J♦10♦8♣3♠5♥2♦5♦J♠8♦9♣4♠8♥7♦9♥

    Stop 2: FreeCell

    Classic.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. 3♠4♠4♠3♠6♠8♠K♠6♠A♠2♠

    Stop 3: Spider

    1 suit, optional.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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