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Journey no. 21, Saturday, 7 November 2026

The long table

  1. Q♥4♠4♦7♣10♥8♥A♠

    Stop 1: Klondike

    Draw 1.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. K♥J♥9♥6♦8♠10♦Q♥8♦3♦4♣8♣6♠7♦7♣5♥10♠J♦A♥K♦9♦8♥9♠9♣4♦3♥5♦3♣A♣K♣2♦2♠5♠Q♠Q♣Q♦6♣3♠7♠4♥7♥5♣2♣10♥10♣J♣6♥K♠2♥J♠A♦4♠

    Stop 2: FreeCell

    Classic.

    Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.

    Play stop 2
  3. 9♠2♠4♠Q♠J♠10♠7♠7♠3♠Q♠

    Stop 3: Spider

    1 suit, optional.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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