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Journey no. 20, Friday, 6 November 2026

Steady hands

  1. 6♥4♦9♦6♦10♠9♠Q♦

    Stop 1: Klondike

    Draw 1.

    Draw 1: the stock comes round again. In Draw 1 you can turn the stock as many times as you like, one card at a time. A card you pass over is not lost; it returns on the next pass, in the same order.

    Play stop 1
  2. 4♠2♦K♠J♣5♥5♦9♠A♦4♥7♠10♦9♦6♦8♣3♥3♣2♥6♣Q♠9♥5♣J♠2♠J♥Q♣8♥7♥K♥7♦3♦K♣4♦10♥10♣8♠7♣Q♥9♣3♠10♠A♠2♣J♦Q♦4♣K♦6♥A♣8♦A♥5♠6♠

    Stop 2: FreeCell

    Classic.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. 5♠7♠K♠10♠J♠7♠K♠4♠10♠2♠

    Stop 3: Spider

    1 suit, optional.

    Turn up face-down cards. Forty-four cards start face down. A move that turns one over is usually worth more than a move that only tidies a run.

    Play stop 3

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