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Journey no. 12, Thursday, 29 October 2026

Two by two

  1. 5♦2♥K♥6♦7♣7♦6♣

    Stop 1: Klondike

    Draw 1.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. A♦6♦K♣10♣K♠J♦3♣9♠4♣A♣5♦J♠4♦J♥A♠10♦Q♣8♣5♣5♥7♠9♥4♠Q♥K♥7♦2♣K♦6♣6♥9♣4♥2♠3♥7♥5♠J♣8♦10♥2♥9♦A♥2♦Q♦6♠7♣8♥Q♠3♦3♠8♠10♠

    Stop 2: FreeCell

    Classic.

    Plan to empty one short column. The column with the fewest cards is the quickest route to an empty column. Decide early which one you are clearing.

    Play stop 2
  3. K♠2♠6♠K♠5♠J♠7♠8♠6♠10♠

    Stop 3: Spider

    1 suit, optional.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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