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Journey no. 1, Sunday, 18 October 2026

Opening hand

  1. A♠3♥4♠8♠4♥3♣9♥

    Stop 1: Klondike

    Draw 1.

    Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.

    Play stop 1
  2. J♣J♠K♥3♦A♥10♦7♦4♦9♣K♦2♠4♠5♥6♦7♣8♥6♥J♥2♣8♠10♣A♠6♣Q♣5♠8♦6♠J♦A♦A♣K♠7♥10♥9♠Q♠9♦3♣10♠8♣3♥4♣9♥7♠Q♦4♥2♥5♦K♣3♠Q♥2♦5♣

    Stop 2: FreeCell

    Classic.

    Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.

    Play stop 2
  3. 3♠10♠2♠8♠6♠8♠J♠J♠J♠10♠

    Stop 3: Spider

    1 suit, optional.

    Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.

    Play stop 3

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